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New Vegas was a game about new frontiers, about new powers colliding in the vacuum left by the Great War, in the vibrant reds and browns of the Western palette. For Fallout 3, it was the exhilaration of exploration, alternating between the grey and bleak downtown environments and the washed-out Capital Wasteland. The result is more appropriate for Fallout 4 anyway.īoth Fallout 3 and its 2010 successor Fallout: New Vegas had a tonal focus that defined them. It wasn’t foolish to hope that Nuka World would follow in its footsteps, but it doesn’t.
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The Far Harbor DLC was a much-needed return to form for players who wanted the kind of meaningful choice and mysterious frontiers the franchise is known for. The intent is to amuse, and it does, but it doesn’t surprise and it doesn’t connect. It feels like a frivolous thing in a vacuum, like the Nuka World setting itself, surrounded by its empty parking lots and distant sheds. But it doesn’t feel real with so much procedurally generated content, with so little definitive closure. But better from far away, and best with your back turned to what came before.ħ0 Greatest Music Documentaries of All Timeįallout 4 is a game built with undeniable craft and artistry. My favorite moments in Nuka World were on the outside, looking in: the silhouettes of the shattered park against the morning sun, viewed from a nearby overpass. The wasteland itself seems forsaken, given up for tightly choreographed thrills in designated areas.
#FALLOUT 4 NUKA WORLD SERIES#
But the surrounding areas may as well be blank – there are few areas even in 2008’s Fallout 3, the first game in the series to feature a 3D world, that are as sparse and featureless. The individual parks are densely packed, condensed around their themes. In Nuka World, you take over a Disneyesque theme park on behalf of warring raiders. Last year’s Fallout 4 was the first game in the series to ditch that sort of epilogue for its ending, and Nuka World, its final DLC released last week, doubles-down on the approach – and it’s the worse for it. It made it seem like what happened mattered, that the dilemmas you reckoned with had impact. When you finish the game, your choices large and small are catalogued via a series of slides that depict how its sprawling, post-apocalyptic wasteland was changed by your passing. Check out Polygon's Fallout 4: Nuka-World collectibles guide for locations of some large rolls of tickets.The original Fallout, released what feels like eons ago in 1997, was one of the first games that encouraged you to really believe in its world. The new Nuka-Cola flavors crafted from the Nuka-Mixers provide unique buffs. The quest begins after The Grand Tour and will walk you through settling Raider camps.ĭefeat 40 Nuka-World creatures while under the effects of any Nuka-mix flavor. Home Sweet Home unlocks the Raider Camps feature. Check out Polygon's Fallout 4: Nuka-World collectibles guide for locations of the additional Nuka-Cola recipes needed to earn this achievement.Įstablish eight Raider camps in the Commonwealth. The Nuka-Mixers come with five recipes, and you must find the remaining 15. Craft new flavors of Nuka-Cola at the Nuka-Mixers marked on your map. Check out Polygon's Fallout 4: Nuka-World collectibles guide for locations of all five issues of Scav! Magazine.Ĭreate 20 different flavors of Nuka-Cola. To quickly earn this achievement, accept a quest from all three faction leaders and travel to the Commonwealth to complete all three quests.Ĭollect every issue of Scav! Magazine. All quests require you to travel to the Commonwealth to complete. After being introduced to the three new Raider factions in Ambitious Plan, you will have access to faction specific side-quests.
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Complete 12 quests for any Nuka-World Gang.